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Mako's Hammer/Rifle Brutality Build (Unfinished)

Last changed May 19, 2012
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Game Version: BWE #1

sPvP Warrior build by Makost0rM
Tags: Hammer, Rifle, Warrior, Spvp, Strong, Bleed, Cripple, Kil

Build

Hammer:
10

Earthshaker

Burst skill. Jump to the targeted location and slam your hammer down, damaging and stunning foes.

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Hammer Swing

Chain. Bash your foe.

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Hammer Bash

Chain. Bash your foe again.

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Hammer Smash

Chain. Smash the ground and damage nearby foes.

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12

Fierce Blow

Weaken your foe with a fierce blow.

Weakness: 5s

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12

Hammer Shock

Smash the ground and send out a crippling wave.

Crippled: 7s

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20

Staggering Blow

Push back nearby foes with a staggering blow.

Combo finisher: Whirl

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25

Backbreaker

Knock down your target foe.

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Rifle:
10

Kill Shot

Burst skill. Fire a powerful shot. Damage increases with adrenaline level.

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Bleeding Shot

Fire a shot that bleeds your target.

Bleeding: 6s

Combo finisher: Projectile

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10

Aimed Shot

Fire a precise shot that cripples your foe.

Crippled: 5s

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10

Volley

Fire a volley of shots at your foe.

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15

Brutal Shot

Shoot your foe and make them vulnerable.

Vulnerability: 10s (5 stacks)

Combo finisher: Projectile

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20

Rifle Butt

Push your foe back with your rifle butt.

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Healing, utility and elite skills:
40 4

Healing Signet

Signet. Passive: Gain regeneration. Active: Heal yourself.

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40 4

Bull's Charge

Physical. Charge your foe. Knock down fleeing foes.

Combo finisher: Leap

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120 4

Banner of Defense

Banner. Place a banner that improve toughness and vitality for you and nearby allies.

Duration: 45s

Combo finisher: Blast

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60 5

Dolyak Signet

Signet. Passive: Reduces incoming damage. Active: Gain stability for 8 seconds.

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120 20

Signet of Rage

Signet. Passive: Grants adrenaline. Active: Gain fury, might, and swiftness.

Fury: 30s

Might: 30s

Swiftness: 30s

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Strength
Arms
Defense
Tactics
Discipline

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Guide

What up, my fellow warriors? If You're like me, you want to make the most out of your warrior's Signets, Knockdowns, Cripples and Bleeds, as well as being able to hold down a point and push enemies off your territory.

Specifically, this build takes advantage of your enemies' downed and bleeding states by maximizing the effectiveness of both your Rifle's bleed skills and your Hammer's Backbreaker and Hammer Shock abilities. As if this wasn't already pretty brutal, the addition of the Signet of Rage plus the Berserker's Power trait mean more Earthshakers and Killshots as well as additional damage w/ regular attacks.

Traits

Strength

Indented to beef up your melee skills (along w/ the Defense traits), the Strength traits picked help deal extra damage, as well as encourage the liberal use of your Burst Skills. These traits are:

(5) Reckless Dodge - Damage Foes at the end of a Dodge Roll Not the BEST trait per se, but still fairly useful when dealing with enemy melee players

(10) Restorative Strength - Using a Heal spell will remove weakness, cripple, freeze and immobilize VERY useful for getting out of tight spots. If you decide to use Mending instead, feel free to substitute this trait with Physical Mastery or something else.

(15)Building Momentum - Using a burst skill restores momentum Another great trait that rewards the usage of Bursts.

(20) Berserker's Power - 2-5% Damage based on how much adreneline you have Since your Signet of Rage is going to boost your adrenaline gain, you might as well benefit from gaining adrenaline as well as using it.

[More content coming soon)

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